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# QStat configuration file
#
# See qstat documentation (qstatdoc.html) for instructions
# http://www.qstat.org
gametype SOF2S new extend Q3S
name = Soldier of Fortune 2
default port = 20100
template var = SOLDIEROFFORTUNE2
game rule = gametype
end
# SOF2 public master: master.sof2.ravensoft.com
# The 2003 protocol is for SOF2 1.01
# The 2004 protocol is for SOF2 1.02
gametype SOF2M new extend Q3M
name = SOF2 Master
default port = 20110
template var = SOF2MASTER
master protocol = 2004
master query = SOF2FULL
master for gametype = sof2s
end
# The 2002 protocol is for SOF2 1.0
gametype SOF2M1.0 new extend SOF2M
name = SOF2 Master (1.0)
master protocol = 2002
end
gametype CRS new extend GPS
name = Command and Conquer: Renegade
default port = 25300
template var = CNCRENEGADE
game rule = gametype
end
# MOHAA supports two status protocols, Gamespy and Quake 3.
# Seems like servers support one or the other, but not both at the same time.
# The Gamespy protocol returns player name, frags, ping, and deaths.
gametype MAS new extend GPS
name = Medal of Honor: Allied Assault
default port = 12300
template var = MOHALLIEDASSAULT
game rule = gametype
end
# MOHAA support for the Q3 protocol is broken and more limited. The
# response to "getinfo" does not include the current and max players
# (they're always zero). The response to "getstatus" has the correct
# current and max players, but only reports player name and ping.
# If -R or -P options are specified, then both "getinfo" and "getstatus"
# are sent. Otherwise only "getinfo" is sent.
gametype MAQS new extend Q3S
name = Medal of Honor: Allied Assault (Q)
default port = 12300
template var = MOHALLIEDASSAULT
game rule = gametype
status packet = \xff\xff\xff\xff\x02getinfo\n
status2 packet = \xff\xff\xff\xff\x02getstatus\n
end
# Half-Life supports a Quake 2 style status protocol, but only for
# basic status, there's no player or extended rule information. The
# server rule names are different from HLS.
gametype HLQS new extend Q2S
name = Half-Life
template var = HALFLIFE
default port = 27015
game rule = gamedir
status packet = \xff\xff\xff\xffinfostring\x00
end
# Config for Serious Sam SMS
gametype SMS new extend GPS
name = Serious Sam
default port = 25600
status port offset = 1
template var = SERIOUSSAM
game rule = gametype
end
# Config for Medal of Honor: Allied Assault MHS
gametype MHS new extend Q3S
name = Medal of Honor: Allied Assault
default port = 12204
template var = MOHALLIEDASSAULT
game rule = gametype
status packet = \377\377\377\377\002getinfo xxx
status2 packet = \377\377\377\377\002getstatus xxx
end
# Config for Call of Duty
gametype CODS new extend Q3S
name = Call of Duty
default port = 28960
template var = CALLOFDUTY
game rule = gamename
end
gametype CODM new extend Q3M
name = Call of Duty Master
default port = 20510
template var = CODMASTER
master protocol = 5
master for gametype = CODS
master query = full empty
end
# Config for Call of Duty 2
gametype COD2S new extend Q3S
name = Call of Duty 2
default port = 28960
template var = CALLOFDUTY2
game rule = gamename
end
gametype COD2M new extend Q3M
name = Call of Duty 2 Master
default port = 20710
template var = COD2MASTER
master protocol = 118
master for gametype = COD2S
master query = full empty
end
# Config for Call of Duty 4
gametype COD4S new extend Q3S
name = Call of Duty 4
default port = 28960
template var = CALLOFDUTY4
game rule = gamename
end
gametype COD4M new extend Q3M
name = Call of Duty 4 Master
default port = 20810
template var = COD4MASTER
master protocol = 5
master for gametype = COD4S
master query = full empty
end
# enemy territory
gametype WOETS new extend Q3S
name = Enemy Territory
template var = ENEMYTERRITORY
game rule = gamename
end
gametype WOETM new extend Q3M
name = Enemy Territory Master
template var = WOETSMASTER
master protocol = 84
master for gametype = WOETS
master query =
end
# NetPanzer > 0.1.6
gametype NETP new extend GPS
name = NetPanzer
template var = NETPANZER
end
gametype NETPM new extend GSM
name = NetPanzer Master
template var = NETPANZERMASTER
master for gametype = NETP
end
gametype STMHL2 new extend STM
name = Steam Master for HL2
template var = STEAMMASTERHL2
master for gametype = HL2S
default port = 27011
end
gametype STMA2S new extend STM
name = Steam Master for A2S
template var = STEAMMASTERA2S
master for gametype = A2S
default port = 27011
end
gametype UT2004S new extend UT2S
name = UT2004
template var = UT2004
end
gametype UT2004M modify
master for gametype = UT2004S
end
gametype NEXUIZS new extend Q3S
name = Nexuiz
template var = NEXUIZ
game rule = gamename
end
gametype NEXUIZM new extend Q3M
name = Nexuiz Master
template var = NEXUIZMASTER
default port = 27950
master packet = \377\377\377\377getservers Nexuiz %s %s
master protocol = 3
master query = empty full
master for gametype = NEXUIZS
end
gametype WARSOWS new extend Q2S
name = Warsow
default port = 44400
template var = WARSOW
game rule = gamename
status packet = \377\377\377\377getinfo
end
gametype WARSOWM new extend Q3M
name = Warsow Master
template var = WARSOWMASTER
default port = 27950
master packet = \377\377\377\377getservers Warsow %s %s
master protocol = 8
master query = empty full
master for gametype = WARSOWS
end
gametype TREMULOUS new extend Q3S
name = Tremulous
template var = TREMULOUS
game rule = gamename
end
gametype TREMULOUSM new extend Q3M
name = Tremulous Master
template var = TREMULOUSMASTER
default port = 30710
master protocol = 69
master for gametype = TREMULOUS
end
gametype HLA2S new extend A2S
name = Half-Life
template var = HLA2S
end
gametype HLA2SM new extend STM
master for gametype = HLA2S
default port = 27010
end
gametype PREYM new extend DM3M
name = Prey Master
template var = PREYMASTER
default port = 27655
master query = empty full
master for gametype = PREYS
end
gametype UT3S new extend GS4
name = UT3
default port = 6500
template var = UT3
end