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Server Queries
The Source engine allows you to query information from a running game server
using UDP/IP packets. This document describes the packet formats and protocol
to access this data.
Basic Data Types
All server queries consist of 5 basic types of data packed together into a data
stream. All types are little endian.
Name Description
byte 8 bit character
short 16 bit signed integer
long 32 bit signed integer
float 32 bit float value
string variable length byte field, terminated by 0x00
Query Types
The server responds to 4 queries:
• A2S_SERVERQUERY_GETCHALLENGE - Returns a challenge number for use in the
player and rules query.
• A2S_INFO - Basic information about the server.
• A2S_PLAYER - Details about each player on the server.
• A2S_RULES - The rules the server is using.
Queries should be sent in UDP packets to the listen port of the server, which
is typically port 27015.
A2S_SERVERQUERY_GETCHALLENGE
Request format
Challenge values are required for A2S_PLAYER and A2S_RULES requests, you can
use this request to get one.
Note: You can also send A2S_PLAYER and A2S_RULES queries with a challenge value
of -1 (0xFF FF FF FF FF FF FF FF) and they will respond with a challenge value
to use (using the reply format below).
FF FF FF FF 57
Reply format
Data Type Comment
Type byte Should be equal to 'A' (0x41)
Challenge long The challenge number to use
Example reply:
FF FF FF FF FF 41 32 42 59 45 53 93 43 71
A2S_INFO
Request format
Server info can be requested by sending the following byte values in a UDP
packet to the server.
FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 6E 65 20 51 75 65 72 79 00
Reply format
Data Type Comment
Type byte Should be equal to 'I' (0x49)
Version byte Network version
Hostname string The Servers name
Map string The current map being played
Game Directory string The Game type
Game string A friendly string name for the game type
Description
AppID short Steam Application number (currently always set to 0)
Num players byte The number of players currently on the server
Max players byte Maximum allowed players for the server
Num of bots byte Number of bot players currently on the server
Dedicated byte Set to 1 for dedicated servers
OS byte 'l' for Linux, 'w' for Windows
Password byte If set to 1 a password is required to join this server
Secure byte If set to 1 this server is running VAC
Game Version string The version of the game
Example reply:
FF FF FF FF 49 02 67 61 6D 65 32 78 73 2E 63 6F ....I.game2xs.co
6D 20 43 6F 75 6E 74 65 72 2D 53 74 72 69 6B 65 m.Counter-Strike
20 53 6F 75 72 63 65 20 23 31 00 64 65 5F 64 75 .Source.#1.de_du
73 74 00 63 73 74 72 69 6B 65 00 43 6F 75 6E 74 st.cstrike.Count
65 72 2D 53 74 72 69 6B 65 00 00 00 0B 28 00 64 er-Strike....(.d
6C 00 00 31 2e 31 2e 30 2e 31 36 00 l..1.1.0.16
A2S_PLAYER
Request format
FF FF FF FF 55 <4 byte challenge number>
The challenge number can either be set to -1 (0xFF FF FF FF FF FF FF FF) to
have the server reply with S2C_CHALLENGE, or use the value from a previous
A2S_SERVERQUERY_GETCHALLENGE request.
Reply format
The players response has two sections, the initial header:
Data Type Comment
Type byte Should be equal to 'D' (0x44)
Num Players byte The number of players reported in this response
Then for each player the following fields are sent:
Data Type Comment
Index byte The index into [0.. Num Players] for this entry
Player Name string Player's name
Kills long Number of kills this player has
Time connected float The time in seconds this player has been connected
A2S_RULES
Request format
FF FF FF FF 56 <4 byte challenge number>
The challenge number can either be set to -1 (0xFF FF FF FF FF FF FF FF) to
have the server reply with S2C_CHALLENGE, or use the value from a previous
A2S_SERVERQUERY_GETCHALLENGE request.
Reply format
The rules response has two sections, the initial header:
Data Type Comment
Type byte Should be equal to 'E' (0x45)
Num Rules short The number of rules reported in this response
Then for each rule the following fields are sent:
Data Type Comment
Rule Name string The name of the rule
Rule Value string The rules value
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(C) 2004 Valve Corporation. All rights reserved. Valve, the Valve logo,
Half-Life, the Half-Life logo, the Lambda logo, Steam, the Steam logo, Team
Fortress, the Team Fortress logo, Opposing Force, Day of Defeat, the Day of
Defeat logo, Counter-Strike, the Counter-Strike logo, Source, the Source logo,
Hammer and Counter-Strike: Condition Zero are trademarks and/or registered
trademarks of Valve Corporation. Microsoft and Visual Studio are trademarks
and/or registered trademarks of Microsoft Corporation. All other trademarks
are property of their respective owners.